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From Concept to Reality: Our Mobile and Stationary Devices Transform Goal-Setting!

Over the last week, we made significant progress in our development of the mobile and stationary devices. We successfully created an initial finished technological product of our mobile device, after printing the necessary technical elements on the 3D printer and connecting them into the external object we printed. It was exciting to see the object come to life and take shape as planned.




Simultaneously, we continued with our development of the stationary device and conducted a series of usability tests. These tests focused on various aspects such as the users' perception of the device's role, their understanding of goal-setting, and their expectations of the data presented on the stationary device. We also explored how users imagine the connection between the stationary device and the mobile device, and how they expect to set goals on both devices.






We gained several insights from the tests we conducted on the stationary device. For example, we discovered that the difference in colors of the bulbs on the device was not clear and needed refining to be more intuitive. Additionally, users agreed that the stationary device was significant for longer-term reflection and goal-setting, and it was clear that the central concept was well-defined. Users also noted that the stationary device could remind them to take their mobile device before leaving in the morning.


However, we found that some users did not understand that they had to press the dots to turn them on. Moreover, we realized that we needed to clarify whether the lighting of the objectives and the lighting of the challenges were the same thing. We also discovered that some users thought that turning the joystick would define goals, while others thought that pressing the LEDs themselves would be the way to go.


In addition to the stationary device, we continued to perform usability tests on the mobile device, which is beginning to take its final form. In particular, we tested the usability of different colors in the lights that appear on the side of the mobile device when reporting the match. We gave each user a different color of light and asked them about their feelings when interacting with it. The results showed that the color blue was the most central during the interaction, ending with a flashing green circle at the end.


We will take these conclusions to heart and continue to develop the devices next week. While we are aware that there is still a lot of work to do, we are committed to solving any problems that arise along the way.




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